Wondrous Item, artifact
This onyx carved cup is encrusted on all edges with thick gold, which itself is encrusted with priceless rubies and gems. The original black onyx cup is said to have been used by the instantiation of YHWH in an alternate timeline on the planet Earth.
Any water poured into the Holy Grail becomes Holy Water after one minute.
A creature who drinks water from the grail is hydrated for one week.
The grail works as the component for the spell Heroes' Feast, but is not consumed by the spell. When the grail is used for the component, the maximum hit points of the participants raise by an additional 2d10 damage points
The Holy Grail has 12 charges and regains once every seven days, on the sundown of the last day of the week.
Revitalizing Nectar
As an action, you expend 1 charge and cause the cup to fill with golden water, which you may drink as a bonus action or feed to another creature as an action. Whoever drinks this nectar regains 100 hit points.
Protection of the Lord
As an action, you expend 1 charge and cause the cup to fill with iron-grey water, which you may drink as a bonus action or feed to another creature as an action. Whoever drinks this water benefits from a +1 bonus to AC and all saving throws for one hour.
Restorative Drink
As an action, you expend 2 charge and cause the cup to fill with crystal blue water, which you may drink as a bonus action or feed to another creature as an action. Whoever drinks this water is targeted by a ninth level Greater Restoration.
Holy Sacrifice
Over the course of a minute, you expend 3 charges, pray, and fill the Grail with wine. At the end of the minute, the cup may be passed and sipped from by up to 5 people. Whoever sips from the cup gains the benefit of the Death Ward spell.
The Will of the Lord
As an action, you expend 5 charge and cause the cup to fill with brilliant white water, which you may pour into the mouth of a creature. That creature is targeted by the spell Resurrection.
Guardian of the Grail
You spend an hour praying and meditating, expending 10 charges. At the end of the hour the cup fills with simple clear water. Drinking this water means you accept the role of protector of the Grail. From this moment until the moment you die, you are charged with protecting this grail. During this time, you can no longer die of old age, and you physically stop aging at the age an average member of your race would normally die. After you reach this age, you have disadvantage on attack rolls, ability checks, and saving throws, and your walking speed is halved.