Martial weapon (Greateaxe), Artifact (Evolving) (requires attunement)
This wicked, black-metal axe is bound with dried tendons from its hilt to its beard. Unrealized and unaccessed power seems to thrum throughout this axe.
Dormant
Anarchy
Every day in a row that this axe Augments, Avasculates, or reduces a creature to 0 hp, it gains a +1 bonus to Damage, to a maximum of +5. This count resets on one missed day.
Awakened
Anarchy
Every day in a row that this axe Augments or reduces a creature to 0 hp, it gains a +1 bonus to Damage, to a maximum of +10. This count resets on one missed day.
Augment
As an action, you can slice your skin with this axe. Your Constitution is decreased by 1d4. The damage dice of this axe is increased by a number of d12 equal to the Constitution lost for 10 minutes. Reductions last until the next long rest or otherwise magically fixed.
Exalted
Anarchy
Every day in a row that this axe Augments, Avasculates, or reduces a creature to 0 hp, it gains a +1 bonus to Damage, to a maximum of +15. This count resets on one missed day.
Augment
As an action, you can slice your skin with this axe. Your Constitution is decreased by 1d4. The damage dice of this axe is increased by a number of d12 equal to the Constitution lost for 10 minutes. Reductions last until the next long rest or otherwise magically fixed.
Avasculate
After striking a creature with blood, the blood soaks into the metal of the axehead. Until this axe strikes another creature with blood, you can use an action to magically Avasculate that creature. Make a melee weapon attack. On a hit, the creature must make a DC 10+Anarchy Constitution Saving Throw or lose half of their remaining hit points instead of taking normal damage, as their blood exudes from every pore. On a success, the swing harms normally.